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Rating: 2.92/5 - 7319 Plays
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Genre: Strategy, TD

Continue of sucessful tower defense with RPG elements. Travel to northern island to get ancient artefact Frost Crown, fight new epic bosses and face new threat. You will have 12 different heroes in your party with unique set of skills. You can upgrade your heroes with talent points gained every level, learn new spells or abilities. Choose heroes for your mission. Update your strategy according to actual battle, swich between spells, choose to attact or heal. Cast mighty spells from your spellbook. Play in multiple game modes, without spells or hardcore difficulty. You start with 4 heroes and others will join during your journey. Your score is sum of achievements and levels won in all modes.



Build towers, place heroes into the towers. Upgrade your heroes skills. Switch spells during battle.




#3 fergusferret 2014-04-29 23:05
same old theme but with new hero's and none of the apprentices that were in the first of the series.

plays just as good or bad as before, depending on whether you liked or disliked the first in the series :)

3/5 just because it plays well
#2 earth 2014-04-29 21:13
nice combination of rpg and td (and sequel to prev. game), player has heroes and heroines which gain xp when they kill monsters so those in front gain more xp than those in back which leads that player needs to rotate units and replay maps, each map has 3 difficulties and unlock next needs to win prev. difficulty, plenty of heroes/heroines (could say too much) with somewhat differing abilities (basic fantasy/scifi types), plenty of abilities to upgrade per h/h, money (aka lack of it) is problem since player doesn't have much money in beginning and doesn't gain that much either so necessarily not all units will get used on all maps (even with 4 units 4th is usually bought 2-3 waves before end) and there are limits where towers (units are put on towers) can be built, nice game with quite nice sounds and nice music.

overall nice game which combines 2 different worlds somewhat nicely, icons etc are small so player needs to increase page size to to see what's needed (especially when upgrading skills), more money would be nice especially later when has alot heroes/heroines and also more mana would be nice to cast more spells (especially against bosses which are resistant to 1 or more type of damage).
#1 MisterD 2014-04-29 20:18
Strange RPG-based TD combination, that doesn't seem to work as either an RPG game or as a TD game.

The movement of the attackers is poor and the gameplay is awkward, which leaves me with an overall impression of a game that's trying hard without succeeding.

There are better choices available in both the RPG and TD genres than this.


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