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Rating: 3.11/5 - 8826 Plays
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Genre: Strategy, Tower Defence

The goal of the game is to destroy enemy castle while protecting yours. Player controls the Hero which he can level up and upgrade in other ways (buying items and artifacts in the store, collecting runes).


joyIcon

Controls/Instructions:

In-game tutorial.

Dragmanards


 

Comments  

 
#14 cass 2012-12-20 20:01
oooh i missed the biggest problem... when you die and it starts taking a min+ to respawn!? i know the idea is not to die but it happens (most times when i die i dont even notice im low health...) so CMON! even 30 seconds is a long respawn, more than that and your taking the p!ss..
 
 
#13 cass 2012-12-20 19:57
really anoying that i cant pause game to buy/eqip stuff and do skills, movement is kinda gay at times and duels suck when your buildings are being blown up and you get summoned... i spent loads on a paladin sword which it wouldnt let my paladin use...

problems and ALOT of room for improvement but passes the time pretty well, 4/5
 
 
#12 Erock123 2012-11-04 20:33
i think the game is actually pretty fun. I mean ya it has bad graphics but then again this is a flash game not a console game. Its a little tricky at first but once you figure it out its actually realy fun.
 
 
+1 #11 Lackadaisical 2012-10-29 02:33
OK, I don't get all the hate on this game, I suppose most player here aren't familiar with the game type.

Its a pretty typical League of Legends/ Defense of the Ancients type of game. If you're not familiar with the type of game play, then I guess it would be hard to start, yes games take a long time, but the whole premise is to level up/buy better equipment for your hero faster than the CPU can level theirs.

Now, theres some apparent glitchiness in some spells, especially freezing oens I noticed, and the graphics do suck, but the game play is fairly solid.

3/5
 
 
#10 earth 2012-10-28 21:21
game has potential yes but 1st of all player needs to play quite a while until he/she gets anywhere and there's big chance that before that player has lost hero multiple times and 2ndly player has no clue what to do except try to kill enemies but even that is easier said than done due char doesn't do much damage until levels later (prolly).
 
 
#9 Apollo 2012-10-28 13:10
Quoting DMs choice:
any game that is criticized, no matter how badly, has been found at least worth the effort to write a critique after all.
The worst criticism a game can experience is no critique at all.


OK, I’ll go for that. It’s just that lately, I think the reviews here on AoG have been a bit harsh, compared to what players write on other sites.

Quoting Kazys:
please go ahead and re-post my comments about the game where the developers will see it, if you think it'll help.


I'm pretty sure devs check the sites where their games are. So they will also notice our praise/criticism here on AoG.

Well, we differ in opinions at times. Good thing, though - it wouldn't be much fun reading these reviews if we all thought the same.
 
 
#8 Kazys 2012-10-28 10:28
Quoting Apollo:
As I understand, the dev has been working hard to improve this game.

As said on Kongregate: it has massive potential.


Hey, look! We're actually in agreement about something!

It's okay, you can cry now. :P

... Just stop touching yourself like that, though. XD

Seriously though, please go ahead and re-post my comments about the game where the developers will see it, if you think it'll help. I don't have an account with Kongregate myself, and I can't get one either since the registration fails.

Quote:
To often, I think the fans of AoG ain’t give the creators of free games the credit they deserve for trying to entertain us.


It's because we're actually honest. And if we didn't criticise, nothing would ever improve.

And I can say from personal experience that even the most negative deconstruction is more helpful, supportive and ultimately appreciated. Because that's what gives you the most to work with.

Conversely, a response that offers little but praise is not only unhelpful, but frequently annoying as it feels almost dismissive of your work. Because, before anything else, a writer wants to be read--the same is true, I am certain, of game developers.
 
 
#7 DMs choice 2012-10-28 10:01
Quoting Apollo:
To often, I think the fans of AoG ain’t give the creators of free games the credit they deserve for trying to entertain us.

The problem here is that the game is badly explained. Or better, it fails to bring to the point, what kind of game it actually is. Once you found that out, it's really not so bad.
It appears as a strategy game, a defense game, but it isn't. It's more like an action-RPG in an RTS-environment.
That's very confusing and might understandably deter many players who suddenly see themselves in the middle of an RTS skirmish, try to play it like an RTS and, of course, fail.
I improve my rating to 3/5 and change my critique towards the developers to: Make it clearer what the game is about!

And regarding lack of credit: See it from that point - any game that is criticized, no matter how badly, has been found at least worth the effort to write a critique after all.
The worst criticism a game can experience is no critique at all.
 
 
+1 #6 Kazys 2012-10-28 09:46
Okay, I think you've misinterpreted what this is. After playing it for long enough to get a feel for it, I've come to the conclusion that this is not what it seems.

You're expecting an RTS, so you're anticipating that there's more to playing this than what you've been told by the tutorial. But that's the catch: There actually isn't. The tutorial about covers it.

What it is is effectively a mini-RPG, set within the map of an active RTS skirmish.

Your character is aligned to one side, yes, but you're not actually playing the RTS, just your character... A sort of "wildcard," if you will.

To reiterate: The RTS is just being played around you and your character, but not by you. You don't "control" any side, because you're not meant to. Does that make sense?

It's actually really quite a clever idea, which I'm growing to like more and more.

For now at least, it seems that this is unfortunately just a single, one-off "skirmish" with a disposable single-game character. A "demo map."

I really, really hope that the developers are planning to do a lot more with this idea, expanding it from a single map into a full campaign with a running story. Because it has the potential to make for an extremely innovative, fun and original take on an RPG--set inside of an RTS being played around you and your character, but over which you have no direct control.

I'd rate it about 3/5 for the game (being so limited as it is in its current form, but still quite fun), and 5/5 for the idea and what it could become with a little time and effort. Which evens out to a 4/5, I think.
 
 
#5 Apollo 2012-10-28 01:20
As I understand, the dev has been working hard to improve this game.

As said on Kongregate: it has massive potential.

To often, I think the fans of AoG ain’t give the creators of free games the credit they deserve for trying to entertain us.
 

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