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Rating: 2.75/5 - 10212 Plays
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Genre: Tower Defense

The player is going to find out how difficult it is to be an epic hero struggling with the evil, to protect thousands of innocent civilians and to fight for 20 different trophies. Various magic scrolls and elements, such as fire, earth, air and holiness will help to achieve the goal.


joyIcon

Controls/Instructions:

Mouse.

Dragmanards


 

Comments  

 
#11 Ragnar 2012-05-07 12:40
Its ok - but I find this kind of TD boring 3/5
 
 
#10 Lhetre 2012-04-03 20:58
I quite agree with Xoltaric, but for the last lines, the game lacks too many features and is poorly implemented, it is easy to play, improving towers is effective, nevertheless it is too repetitive and the bosses of the first levels are way too strong
as it is: 2/5, with some polish: 3/5
 
 
#9 Figsak 2012-02-18 19:08
Quoting Xoltaric:
In my opinion, most of the comments here are unnecessarily harsh. I thought this was a fine TD game even if it wasn't genre-breaking.

For the most part, I thought many of the levels required a bit of thought to maximize placement of your towers and sometimes you needed different strategies especially when there were multiple entry points. That said, two Holy and two Earth towers generally took care of the undead leaving plenty of gold for Wind towers to spam the board.

Maybe I just had the right strategy, but I didn't think gold was an issue. Many levels I had 5000+ remaining. Some levels were difficult to start but that's where oracle/restart came in handy.

My two biggest complaints are the lack of information and the bugs.

I didn't mind the lack of wave information as it didn't really matter after the first couple waves, but I'd like to know exactly what each tower does. On the map screen, not all the levels showed details onMouseover so when returning to the game I had to guess what level I was on. There was a typo on the level 12 victory screen and the grammar in general was rather poor. I'd like to see details onMouseover about towers whether I can afford it or not not to mention range info when placing towers. Using the classical elements made me think there would be some RPS (ie, water damages fire mobs) but there wasn't any purpose in using these names especially since their use wasn't intuitive (ie, Earth towers attack undead with a lightning attack?) Even after beating the game, I'm still not sure if Water tower causes splash damage.

In terms of bugs, the Next Wave button didn't always show a countdown and there were a few times where I didn't know what was happening only to see a new wave start a few seconds later. When a new wave does begin, it cancels any tower you're placing making for some frustrating moments between rounds. Holy tower sometimes damages the first couple baddies from the next wave even if they aren't undead. Both Air and Holy towers sometimes glitched where a lightning bolt or tornado type thing would bounce around the screen.

Clear up the bugs and polish the writing and provide some necessary details and this could be a 4-4.5/5.


Next time, be more thorough in your review. :lol:
 
 
+1 #8 Jairone 2012-02-09 01:14
It's a pretty basic TD, and if you focus on getting air/earth towers fairly easy.

Now, I do happen to have a problem with the grammar in the rewards screen, and the lack of info there. 'The hungry hero could can only be proud...' is a little below standards. The rewards also sometimes say you improve a stat... like charisma... but it's never shown any effect and that is a shame.
2/5 for a playable game that fits in with the standard low quality TD game. *and I do enjoy GOOD TD games, the few that there are*
 
 
#7 Xoltaric 2012-02-08 01:30
In my opinion, most of the comments here are unnecessarily harsh. I thought this was a fine TD game even if it wasn't genre-breaking.

For the most part, I thought many of the levels required a bit of thought to maximize placement of your towers and sometimes you needed different strategies especially when there were multiple entry points. That said, two Holy and two Earth towers generally took care of the undead leaving plenty of gold for Wind towers to spam the board.

Maybe I just had the right strategy, but I didn't think gold was an issue. Many levels I had 5000+ remaining. Some levels were difficult to start but that's where oracle/restart came in handy.

My two biggest complaints are the lack of information and the bugs.

I didn't mind the lack of wave information as it didn't really matter after the first couple waves, but I'd like to know exactly what each tower does. On the map screen, not all the levels showed details onMouseover so when returning to the game I had to guess what level I was on. There was a typo on the level 12 victory screen and the grammar in general was rather poor. I'd like to see details onMouseover about towers whether I can afford it or not not to mention range info when placing towers. Using the classical elements made me think there would be some RPS (ie, water damages fire mobs) but there wasn't any purpose in using these names especially since their use wasn't intuitive (ie, Earth towers attack undead with a lightning attack?) Even after beating the game, I'm still not sure if Water tower causes splash damage.

In terms of bugs, the Next Wave button didn't always show a countdown and there were a few times where I didn't know what was happening only to see a new wave start a few seconds later. When a new wave does begin, it cancels any tower you're placing making for some frustrating moments between rounds. Holy tower sometimes damages the first couple baddies from the next wave even if they aren't undead. Both Air and Holy towers sometimes glitched where a lightning bolt or tornado type thing would bounce around the screen.

Clear up the bugs and polish the writing and provide some necessary details and this could be a 4-4.5/5.
 
 
+2 #6 harrier0 2012-02-06 21:44
Not much else to say really, very easy/easy and to a certain extent some of the normal rounds are manageable but balance of gold for buying to enemy strength is just not right which makes surviving nigh impossible. 2/5
 
 
+1 #5 earth 2012-02-06 20:58
decent tower def but this time player doesn't know to what kind of enemies are coming so player is unprepared (slightly or alot) and that's bad especially against bosses. dunno if scrolls are permant or just temporary.

nice graphics etc.
 
 
-1 #4 nrage40 2012-02-06 20:55
not a good game at all. Not enough gold, weak towers upgrades barely do anything because monsters are too strong.
 
 
+1 #3 fergusferret 2012-02-06 18:31
very basic T D? it is crap in extremis. way too little gold available to build towers with and the bosses are every level and tend to withstand a lot of hits regardless of the towers you have placed.

not 1 type of tower so far has dented the boss on level 1 more than a scratch. even a fully upgraded wind tower is not taking much of the boss.., and the waves get gradually harder as you go along with bosses getting stronger and harder as well.

I haven't bothered trying to buy information as it eats gold that would otherwise help build a much needed tower. even then the tower type has to be mixed quite well or certain monsters just walk through unharmed.

1/5 not quite the worst tower defence game going but it comes close
 
 
#2 GmrJDK76 2012-02-06 13:33
clicking play now does nothing
 

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