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Rating: 3.53/5 - 18193 Plays
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Genre: Strategy

This is a strategy game where you need to take care of economics and building armies in the map mode and then fight battles to occupy enemy territory and defend yours. Battles are real time, but can be controlled when paused. You have different ways to define your troops formation before the battle starts.


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Controls/Instructions:

Mouse (In-Game Instructions).
Your quest in this strategic fighting game is to retrieve the sky harbor in a cool tug of war defense game. Build camps, train troops, collect gold, use magic powers and upgrade your technology.

 

Comments  

 
-2 #13 fancykm 2012-06-24 11:03
2.5/5
 
 
#12 Ragnar 2012-05-06 17:10
Great idea poorly executed all the criticisms are valid - perhaps the developer would take note 3/5 for encouragement
 
 
#11 Snow wolf 2012-05-02 06:11
the enemy has to strong. i send 600 army vs 440 enemy and who win? the enemy it's imposseble to win..... :cry:
 
 
#10 Borodin 2012-03-08 19:21
Great idea for the game, and that's it.
It is terribly unbalanced!

I send 5 pikemen, and 6 archers. Enemy has just 1(!!!) mounted unit. And who wins ? THE ENEMY! HOW?!

After very short time the game becomes frustrating. Enemies are just overpowered.

3/5 because of idea, and art.
 
 
#9 Lackadaisical 2011-10-23 19:46
Oh, except that they can use units trained on their first turn, while you won't even have them to use in defense, that seems messed up.
 
 
+1 #8 Lackadaisical 2011-10-23 19:38
I don't see what was so bad about this, I had none of the problems others seemed to have, although I've only played it on 'easy' so far. 4/5
 
 
+1 #7 harrier0 2011-10-22 13:49
Initially confusing as instructions not that clear, battles themselves are also confusing. I like the concept of the game but it does appear overly geared in favour of the enemy who are supremely difficult to beat whatever tactic is chosen. However I still quite liked it so 3/5
 
 
+1 #6 jarwer 2011-10-22 08:25
I like historic games. But this bored me from the beginning.
 
 
+2 #5 Figsak 2011-10-20 23:54
I rather LOVE the idea of this game. The world map is a tad basic, and the economic side of the game is confusing, but the base idea of how the game works is great.

The problem comes with the battle system.

While it looks and operates nicely, the way the battles conclude is confusing. You will lose battles despite seriously outnumbering the enemy. Despite multiple tries and using different tactics, the same pattern unfolds, the enemy is just too strong and too smart.

They also seem to have super units. I lost 12 archers and 10 spearmen to a single mounted spear unit that just WOULDN'T FUCKING DIE.

If these issues were to be smoothed out, this would be an awesome game. In it's current form, I can't play this more than a few mins before becoming frustrated and quitting.

3/5 stars for effort.
 
 
+1 #4 Jairone 2011-10-20 23:43
Well it is well designed, it lacks a few key things to make it more than just average. It needs something to tell you the strength of units, as well as a bit better instruction for beginning overall.
The combat system is indeed zoomed too far out, and your troops need to have enough brains to flank and engage (because the controls to do so are horribly painful). As it stands you need to overwhelm the enemy by a fair bit in terms of force to succeed (or pause and micromanage every couple seconds).
The economic investment portion of the game is almost useless by comparison to just getting more territory, and the degradation of all economies (and the cost to raise them at all) makes it prohibitive to bother. Civilians is okay, but still a bit $$ compared to troops. Finally, the computer can use troops it trained to attack that turn, before your own troops are available to defend. Not balanced.
 

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