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Rating: 3.00/5 - 3486 Plays
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Genre: Platform/Puzzle

The story of a boy, the story of a girl, the story of both: One and One Story, a game about love, pain and life. One and One Story is not your common platformer. Watch the gameplay change as the protagonists face the euphoria and trials of their relationship.


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Controls/Instructions:

Arrow Keys To move; X or Up to Jump; Z or C to switch character (when allowed); R to restart.

 

Comments  

 
-1 #5 Spazio1999 2012-04-21 12:54
3/5
 
 
-1 #4 Figsak 2011-10-22 19:49
The game mechanics here are very unoriginal. The look and story of the game polishes it up a little, but, just like the many other games that use this exact mechanic, it gets frustrating and annoying in later levels.

2/5 stars
 
 
-1 #3 harrier0 2011-10-22 14:01
Wouldn't call it an adventure game at all. Basically a different logical puzzle for each level (well, several are different!) Requires some thought before you launch yourself into each level but there aren't enough of them so it is a very short game with little or no replayability (is there such a word?) 3/5
 
 
-1 #2 DMs choice 2011-10-22 08:36
Already played this elsewhere. Didn't expect it here, but I guess it somehow qualifies as an adventure game (a flexible concept anyway).
It has a good atmosphere, and the idea is quite nice. The "puzzle" part is not very challenging and the game is quite short.
I think, it is well-made but has a low replayability, so I would rate it with 3 stars out of 5.
 
 
+1 #1 Jairone 2011-10-22 00:40
To call this a puzzle game or a platformer is to call a point and click game a shooter. Simply put, this is more of a short story with some very basic gaming involved.
That said, the changing mechanics based on the story is kinda cool, but not enough to really drive the game (especially with such a basic 'story').
Not really worth playing beyond the one time if you want to bother with reading the messages about 'She ran to me.' and 'I was heavy as a brick without her.'... 2/5 from me for the massive lack of game, with less taken off for the idea of changing mechanics with the 'relationship'.
 

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